Larian Studios continues to update Divinity: Original Sin 2, its critically acclaimed RPG that sold 660,000 digital units within its first month of launch. Its most recent patch was fairly big and promised to fix numerous issues. However, it also introduced a number of problems. Save games with mods would suffer crashes, “The Pawn” talent would not trigger within the first turn of combat at times and whatnot.
A new hotfix has thus been issued which addresses these issues. It also fixes a crash relating to loading a game when you have items without rune stats. The looping sound in one’s inventory for certain scenarios has also been fixed.
Even pickpocketing has seen a fix which may ensure that you don’t game the system early on. And yes, Tarquin should genuinely be fixed. Time will tell if this sticks though. Larian Studios still has things planned for Divinity: Original Sin 2 in the coming months so it’s worth watching out for if you’re still playing. Check below for the full hotfix notes.
- Fixed additional cases where Tarquin would not return to the Lady Vengeance.
- Fixed crash related to loading save games with mods enabled.
- Fixed incorrect installation path for updating workshop mods.
- Fixed a crash related to loading a game with items without rune stats.
- Fixed a looping sound in inventory in certain scenarios.
- Fixed pick-pocketed gold stacks always pick-pocketing for max value.
- Fixed talent ‘The Pawn’ sometimes not triggering in the first turn of combat.
- GM mode – Fixed missing context menu in Overview Map after deleting a folder in some cases.
- GM mode – Fixed monsters not being able to attack when player gives them any weapon in weapon slot.
- GM mode – Tooltips are now displayed correctly for inventory when possessing a creature.
- GM mode – Fixed crash caused when an add on introducing statuses is removed/turned off.